Friday, October 4, 2024

Review: Paper App Dungeon - A Pencil Mightier Than The Sword

Regular readers will know that I'm a fan of any board game that can provide a solo experience. These are perfect for when your social battery is low or if you've got some time on a lunch break and need something with just the right amount of crunch to keep your mind off work. As such, games that are designed as a solo experience entirely and also fit neatly into a pocket, tend to get me excited. So you can imagine the thrill I felt when I slipped and fell into my Friendly Local Gaming Store (FLGS) and discovered Paper App Dungeon by Tom Brinton, published by Lucky Duck Games.

Paper App Dungeons, or PAD if you will (because it's like a note pad...), is a solo experience that puts one in mind of classic PC desktop, time-filler games. It has a charming retro style, simple colour palette, and comes with a pencil designed to act in place of a D6 (P6), which truly makes this one of the most portable and space-friendly games I own, beaten only by Regicide.

The aim of the game is ingeniously simple. Roll the P6 (one of my few criticisms of the game is that P6 is unpleasant to say out loud) and move through the dungeon that number of spaces. Diagonal on odd numbers and orthogonally on even numbers. The only catch is that you cannot change direction until you have moved the full number of spaces or you collide with an obstacle. Retracing steps is discouraged but not technically against the rules. In this fashion you work your way through each layer of the dungeon, looting chests, fighting monsters, and regaining health. Every so often there are "shops" where you can trade hard-earned coin for boosts, extra health, and other useful items to use in the coming levels.

This is where I get to my first major criticism of the format. The pages in each note pad are unique due to random generation so no two dungeons will look the same. This is fantastic in one sense as it allows for a high replay value if you choose to purchase multiple pads (though it is a shame they are essentially single use unless you want to go through and erase all your pencil markings, which is entirely possible). However, I found on my first playthrough that there is no clear difficulty curve. Hard levels were just as common as easy ones.

When playing, you carry health and coins over to the next level, unless you are killed, in which case you tally a death on the tombstone at the end of the book, and start the next level with full health and no coin. Sadly, what this inevitably translated to was my character dying right before I found my way to every shop location so I never had any money to spend on fancy upgrades. This left me feeling like I didn't really get to experience everything the game had to offer.

This frustration was compounded by what I would consider my second criticism, the lack of player autonomy. Although the player can choose the direction of travel, the limitation of travelling diagonally or orthogonally based on the result, coupled with the often tight spaces and the encouragement not to retrace steps, in practice doesn't leave much choice for the player. To be favourable, this does help in what I would call the game's "smooth brain" appeal, but there is a lingering feeling at points of the game playing itself, which the player gets to watch.

These points aside, I would still recommend this game to anyone who has ever used minesweeper or pinball desktop games to pass a scant amount of time. Each level takes no more than 5 minutes to complete, unless you are very unlucky and get trapped in a small corner, constantly rolling the wrong numbers of pinging off walls, which is quite funny to watch really. Plus the premise is so straightforward, it's a very age-accessible game.

The game comes in at under £10 in most retailers and I would say it certainly gives that back in entertainment value.

As a final note I would like to admit that I don't really understand why it's called Paper App Dungeon (OK I understand the first and third words, just not the second), so if anyone can enlighten me, I would appreciate it.

Have you played the game? Am I being too harsh in my criticism? Let me know in the comments down below.

9 comments:

  1. https://gladdendesign.com/products/paper-apps-golf - maybe we would also try this??

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  2. This is the best blogpost I’ve ever read, and I’ve read several in my time. This person deserves ✨Elite sponsorship✨ and lots of little treats

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  3. 10/10 very good Boardgame analysis going on here

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  4. I love Boardgames and I also love paper so this sounds perfect for me.

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  5. If only there was a Boardgame shop near me where I live in Canterbury. I’d love to hear some recommendations if anyone knows of any.

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  6. Sounds like fun! Maybe the 'app' part is because it's so similar to all those silly little phone apps i waste time on? 😅 might have to try it out!

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  7. Sounds like an interesting game to try out! Also, if not Paper App Dungeon, how else will they get the acronym P.A.D?

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  8. Thanks for the review! Sounds interesting.

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  9. I love the graphic design on this game, very nice

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