Showing posts with label Quick Games. Show all posts
Showing posts with label Quick Games. Show all posts

Friday, October 18, 2024

Review: Stay At Home - A little shared trauma as a treat


The other day I found myself looking at the release date of a game on my shelf and came to the shock realisation that 2020 wasn't just a year or two ago. It's been four years since the world was plunged into a pandemic and the chaotic response as various governments tried desperately to ignore deal with the socio/political/economic ramifications of entire countries trying to isolate themselves nationally and internationally. It feels as though many of us have struggled to move on from this global event and the way this has manifested is the shared delusion that this all somehow happened more recently than it actually did. 

Stay At Home - Three ominous words

Despite that odd symptom, I have come to realise quite how much my brain had chosen to forget through the game we played last night, Stay At Home.

"A card game that's nostalgic for all the wrong reasons"

First of all, I would like to send my thanks to the creator of this game who kindly gifted me a copy for review!

Stay At Home is a simple card game by Fizzgig Games in which 2-4 players strategically take and play cards to try and end the game with the largest proportion of their household "Out", meaning not stuck in isolation. This is done through humorous cards that allow one or more of your household of 4 to leave the house on errands such as "drug run", "toilet paper quest", and a very disgruntled looking "key worker" (round of applause anyone?). However, working against you are regular government announcements and stop cards which work to complicate play or send members of your household home again. There are also stockpile cards which work against you during play by clogging up your hand, but are valuable in the event of a tie-break at the end of the game.

The winning player is the one who has the most "out" cards in front of them at the end and a decent supply of stockpile cards in the event of a draw. 

While the game was quick to play and learn, I felt there was decent replay value through the luck of the draw. Sadly on our first play through we seemed to draw almost all the government announcement cards at the start of the game so there was little effect (we hadn't had a chance to get many people out of our houses yet!), but despite this there was fun to be had in fighting each other and sending people home.

During the game we found ourselves reminiscing about the weird and confusing times, which was fun in a gallows-humour way and it was an easy game to play while also holding conversation. I also really enjoyed the mechanic of the four house cards in front of each player that flipped over as members of the household are allowed out. I'm not sure I've come across something similar in other card games of the like.

I think it would be a fair comparison to liken this to games such as Fluxx and Exploding Kittens; an easy and accessible game to play with family (depending on how raw feelings still are about that turbulent period). 

It would be interesting to see how the game changed with a greater number of green cards that enabled house holds to go out, would this also increase the underhanded actions of players as they vie for top place? Furthermore, I feel the game would re-skin well to cover a different theme, something along the lines of medieval plagues would be a fun redesign.

Overall, this is an enjoyable game to bring out at family gatherings and the humour sticks the landing, without feeling contrived. 

Saturday, October 12, 2024

Preview: Arctic Anarchy - Far from a frosty reception

Courtesy of Ricky Vadgama©

Last night I was lucky enough to attend a play test event for Arctic Anarchy, a new indie card game. The game is the brain child of two Scout Leaders and avid board gamers, Ricky and Lydia Vadgama. In 2026 they will be joining a team of fellow leaders and young people from Scouts on an expedition to the Arctic Circle. Their objective is to undertake polar research and conservation projects. The game has been designed with the purpose of raising money to fund this expedition and you can keep up to date on their progress here.

Arctic Anarchy sees 2-4 players take turns collecting or discarding cards showing different arctic animals in an attempt to make a hand that will score points, before banking this for tallying up at the end of the game. However, Ricky and Lydia Vadgama have injected a little bit of chaos into this simple premise with the "event" cards that are pulled whenever a player banks a good hand for scoring. These events range from all players discarding a certain type of animal, to handing over the game-winning hand you thought you had just safely stowed away, to the player on your right. While this might sound like the goal-post changing mechanics of games like Fluxx, it plays very well with the careful and balanced style of the rest of the game. Players will carefully draw animals onto their rafts (as the play areas are called), planning several moves ahead, only to have an event force them to discard all their polar bears. Arctic Anarchy tests how well its players can adapt and react to the changing whims of the arctic.


Further rules for games of 3-4 players also introduce the opportunity to swap cards with others around the table (all players' hands are kept in the open), which can introduce an extra social element to the game as allies and enemies are made. Another player and I took delight in using this mechanic to mutual benefit, and what is an action that I am sure could cause more than one table-flip, turned out to be charming and full of goodwill. Though, I suppose that will come down to who you choose to play with!

Courtesy of Ricky Vadgama©
Overall, the game played incredibly well. It was taught in a matter of minutes and was easily played within a half hour. The game-play was smooth and felt well polished, with next to no rules-checking needed for the entire time. The player who I joined had already played 2 games before my arrival, and then when I brought a copy back to Hand Limit Tower, we played 2 games back to back. I can foresee this small deck taking a similar spot to Love Letter in the "let's just play a quick round" genre. Sporting pleasing geometric animal designs in a cool colour palette, the game shows product quality that matches some of the bigger names in the industry. Although still technically in its play-testing stage, the game plays and looks like a finished product. 

With the expected retail price of £18 (approx.) this game is comparable to the series of games being released by the well established Oink Games, but considering this has been put together by a team of two independent developers at their own cost, and that it is being sold to fund such a wholesome cause, I feel it is well worth that price.

My only worry is that since we launched our Games On Location series, we might need to ship out with them to get this one on the list. Perhaps we will be able to persuade them to take a deck for us?


Friday, April 14, 2023

Review: OK Play! - a quick, portable and family-friendly game


 

I saw a video about this game on Tiktok and thought it looked like a good game to have in our inventory: simple (good for me), child-friendly (good for the small human), portable (good for Skullen as they cannot go anywhere without taking at least one game) and aesthetically interesting (good for all of us - carabiners, things that go click-click and bright colours!) 


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