Showing posts with label Preview. Show all posts
Showing posts with label Preview. Show all posts

Wednesday, August 13, 2025

Preview: Last Week of Summer - Make It Rad

 

We all remember the long Summers of our youth. Days that stretch endlessly away from us, so much promise and possibility. Plans to see friends, to hang out, spend time belonging to no one but yourself. But there's always tomorrow to be active, today why not spend some more time in front of the TV?

Then all of a sudden you look at the date and realise that you only have one week left before real life comes screaming back into focus. Perhaps you're moving on to University or College, perhaps you will be getting into the world of work. No matter what's waiting for you, you are suddenly faced with only a week left before responsibility catches up with you.

What is there to do other than make sure that last week of Summer is as memorable and awesome as possible? It's time to get off the sofa and make those memories. 

That is the premise of Last Week of Summer from Allies or Enemies. It's the summer of 1986, you just graduated high school and you have one more week of summer before it's time to head off into the real world.

We came across Last Week of Summer at Canterbury Gaming Convention and we were pulled in by the absolutely gorgeous 80s vaporwave aesthetic. After playing it on Day 2 we all agreed that it was by far the standout game of the whole convention. The game play is smooth and well thought out, offering an engaging and smooth experience that neatly marries the mechanics and the theme. And I can't stress this enough, it is such a visually appealing game that caught the eye of everyone passing by the table.

Last Week of Summer combines worker placement with modular locations that represent different attractions in your town, from the arcade, to the skatepark, to the video rental store. Each location has it's own mechanic as well making the game feel varied and entertaining. The skatepark, for example, involves collecting tetrominoes and compiling them to learn tricks, the fast food joint is a push-your-luck mechanic where you try to eat the most food you can, the arcade is a dice-rolling mini game where you try to complete rows of identical dice. Successfully completing these mini-games awards cassette tokens which act as victory points at the end of the game.

Combining worker placement with so many other mechanics was a big swing from the designer, Shawn Hoult, as handled poorly it could easily have been a messy experience, but the game absolutely hits a home run. Getting a chance to play each mini-game is a real draw to encourage players to spend as much time as possible at each location, rather than just camping out at one.

There's one catch to your plans to having the most amazing last week of summer, and that's money. In order to make the most of your week you're going to need cash, and in order to get that cash you need to take on shifts at the aforementioned businesses. When working shifts you don't get to participate in the mini-games but there are rewards beyond money. If you have a slow shift (if no other players choose to attend the business) you get bonuses towards earning cassettes, such as renting a free video from the video rental, or taking a small tetromino from the skatepark as you practice your skateboard tricks. 

The game takes place over 7 rounds, representing a full week, and each player plans out their days (morning, afternoon, evening) by playing action cards in front of them at the start of each round. Each period of the day is then resolved in the order that the locations are placed around the central board. Additionally, there are cool kids roaming town that score you bonuses if you attend businesses at the same time as them.

At the end of each day is a party and those who had the most impressive day get an invite, scoring them extra cassette tapes.

Overall we were incredibly impressed with the quality and quantity of game play that Last Week of Summer provides, and we are very excited for the launch of its Kickstarter campaign on 19th August.

Keep an eye on our Instagram for an upcoming reel that really shows what a beautiful game this is and give Allies or Enemies a follow to keep up to date on its development. While you're waiting for the game to come out, why not give this playlist of 80s bangers a listen on Spotify, put together by Allies or Enemies to complement their incredible game.

Sunday, May 25, 2025

Horrified: Dungeons & Dragons - Horror is in the eye of the Beholder!

Horrified, the Ravensburger classic that has seen players take on monsters from Universal fame, North American cryptids, Greek monsters of legend, and even our lord and saviour Cthulhu himself, is set for a new outing. This time teaming up with Wizards of the Coast, Ravensburger will bring us a dungeon-themed adventure in the form of Horrified: Dungeons & Dragons, which is set to release in the UK in October 2025.

Initial previews suggest the new edition will bring with it four of the classic TTRPG's most fearsome enemies, and will include new game play mechanics inspired by D&D such as the use of a D20. Current box-art circulating online suggests that the foes will be a Beholder, a Displacer Beast, a Mimic, and as the name promises, a Dragon. Though this may change between now and the final release.

Horrified first graced our table tops in 2019 with the release of its Universal Monsters edition and quickly became a fan favourite. Its pick-up and deliver mechanics, coupled with unique puzzle solving for the different enemies, offered a streamlined experience that was quick to learn and satisfying to play. The quality of the assets and the artwork made this a pleasing addition to the Hand Limit library and it became a favourite recommendation to those who wanted an entry-way into the hobby.

The latest addition to the series, Horrified: World of Monsters, failed to hit the same level of excitement as the other editions, which was largely due to the confusing theme that blended real-world creatures of myth with a peculiar steam-punk aesthetic. Although still an enjoyable game that offered a lot of replayability, the rare-misstep on theme definitely damped our reception. So it is of great interest to us that the next edition will be using a proven and solid theme in Dungeons & Dragons. There can be little chance of the same mixed-message concept with something so universally recognisable.

While we wouldn't go so far as to say that the series was at risk of losing its shine, an injection of D&D could well be precisely what it needs to keep things interesting. The promise of new mechanics, in particular, will help things from feeling like a simple reskin, which series such as this are often at risk of doing.

Needless to say, we have already pre-ordered our copy so will wait in eager anticipation of its arrival, and will no doubt have more to say on the game when we can get it to the table.

What classic D&D monsters would you want to see in the Horrified format? Leave your answers below in the comments.


Friday, November 1, 2024

Preview: Grave Keeper

Become a Grave Keeper in a new print-and-play roll-and-write game by Martyn Hedges that has just launched on Kickstarter. The game, for one or more players, promises to transport you to Victorian England as a sickness "sweeps across the land, claiming rich and poor alike". Players will tend to the crypts of four noble families and vie to gain the highest reputation for their work buying the dead, maintaining the grave site, leading funeral processions, and fending off pesky grave robbers. 

The game has a charming, hand-drawn aesthetic that fits the morbid theme well. Players will roll dice to determine who will have died from the aforementioned families each turn, and then use these dice to determine what actions they will be completing each round of a six round game. These actions include burying the dead, installing monuments to increase prestige, leading funeral processions, and lighting lanterns to deter grave robbers. Of course, there is only so much you can do in a day and any corpses left untended during the day will rot and decay overnight, costing the player their reputation points.

Pre-release reviews have been overwhelmingly positive and some are comparing the game to The Bloody Inn, released in 2015 and already a fan favourite.

At the time of writing the Kickstarter has exceeded its funding goal by 500% with 13 days still to go. You can keep abreast of its progress here and back the project for the low, low price of only £3.00.

Tuesday, October 15, 2024

Preview: Adventures in Ankh-Morpork - A Discworld TTRPG

Fans of the Disc rejoice! A Discworld RPG, Adventures in Ankh-Morpork, by Mordiphius Entertainment, will be launching soon on Kickstarter, and there is already a Quick Start Guide available to give players a little taste of what to expect from the final game! A number of Actual Plays are also starting to appear on YouTube, showcasing entertaining and immersive gameplay.

With an impressive list of credits, this game is already showing an fantastic level of detail and a deep love and respect of the Discworld as penned by the late Sir Terry Pratchett.

"A city like Ankh-Morpork was only two meals away from chaos at the best of times."

The Kickstarter page promises the game will catapult players into "the streets of The Big Wahoonie... Using a brand new, original rules system, Discworld: Adventures in Ankh-Morpork will have you playing pun-filled sessions of misadventure on the streets of its titular city."

With a meaty 45 page Quick Start session, art by none other than Discworld veteren artist Paul Kidby, pre-generated characters, and a unique scenario "Up In Smoke" complete with an impressive number of locations and NPCs, already there feels like more than enough to excite the interests of Pratchett fans.

The core mechanics of the game are interesting and feel like a fresh take on what is often a D20-heavy marketplace. The creators have focused the system on two core premises:

  1. The Disc has a story it wants to tell, and left alone will spin on much as it has always done.
  2. The players want to change this story to one more to their liking.

In this vein, the players will compete for a mysterious element known only as Narritivium through dice roles in direct competition with the DM (Discword Master). The DM will roll a D8 against the players whenever a skill check is made and the highest roll wins. However, what dice the player is allowed to use will be dictated by the DM based on the player's given reasons as to why they are particularly skilled at doing that action. 

For example, a Troll trying to force open a door would likely be granted a D12 (the highest permitted) as they have the beneficial trait of being, well, a Troll. The DM will only ever use a D8, meaning the player is granted more or less chance of winning depending on what die they are permitted to use. Of course other players can also step in to help with an action and also make a roll, giving the first player the option of choosing which roll to use, much like advantage works in DnD. 

What is particularly interesting is that Adventures in Ankh-Morpork has been designed as a "palette cleanser" for players between epic campaigns. As such, the game is recommended to be run as a single 3-4 hour adventure. Of course the full release will include some advice on how to extend this to a longer run, but the core mechanics of the game will have been designed for short-run, or one-off adventures. 

Furthermore, combat has been omitted entirely from the rules system, encouraging players to engage more with the tone, characters, world, and story. The pre-generated characters for the Quick Start scenario do not have health points but the rules state that DMs should feel free to give players a Brush With Death, provided THEY TALK LIKE THIS. 

We are very excited to follow the progress of this game through its development and Kickstarter campaign. There is clearly so much love given to the source material and with this level of care and reverence it is bound to please both new and experienced Discworld fans. 

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