Showing posts with label Discworld. Show all posts
Showing posts with label Discworld. Show all posts

Tuesday, October 15, 2024

Preview: Adventures in Ankh-Morpork - A Discworld TTRPG

Fans of the Disc rejoice! A Discworld RPG, Adventures in Ankh-Morpork, by Mordiphius Entertainment, will be launching soon on Kickstarter, and there is already a Quick Start Guide available to give players a little taste of what to expect from the final game! A number of Actual Plays are also starting to appear on YouTube, showcasing entertaining and immersive gameplay.

With an impressive list of credits, this game is already showing an fantastic level of detail and a deep love and respect of the Discworld as penned by the late Sir Terry Pratchett.

"A city like Ankh-Morpork was only two meals away from chaos at the best of times."

The Kickstarter page promises the game will catapult players into "the streets of The Big Wahoonie... Using a brand new, original rules system, Discworld: Adventures in Ankh-Morpork will have you playing pun-filled sessions of misadventure on the streets of its titular city."

With a meaty 45 page Quick Start session, art by none other than Discworld veteren artist Paul Kidby, pre-generated characters, and a unique scenario "Up In Smoke" complete with an impressive number of locations and NPCs, already there feels like more than enough to excite the interests of Pratchett fans.

The core mechanics of the game are interesting and feel like a fresh take on what is often a D20-heavy marketplace. The creators have focused the system on two core premises:

  1. The Disc has a story it wants to tell, and left alone will spin on much as it has always done.
  2. The players want to change this story to one more to their liking.

In this vein, the players will compete for a mysterious element known only as Narritivium through dice roles in direct competition with the DM (Discword Master). The DM will roll a D8 against the players whenever a skill check is made and the highest roll wins. However, what dice the player is allowed to use will be dictated by the DM based on the player's given reasons as to why they are particularly skilled at doing that action. 

For example, a Troll trying to force open a door would likely be granted a D12 (the highest permitted) as they have the beneficial trait of being, well, a Troll. The DM will only ever use a D8, meaning the player is granted more or less chance of winning depending on what die they are permitted to use. Of course other players can also step in to help with an action and also make a roll, giving the first player the option of choosing which roll to use, much like advantage works in DnD. 

What is particularly interesting is that Adventures in Ankh-Morpork has been designed as a "palette cleanser" for players between epic campaigns. As such, the game is recommended to be run as a single 3-4 hour adventure. Of course the full release will include some advice on how to extend this to a longer run, but the core mechanics of the game will have been designed for short-run, or one-off adventures. 

Furthermore, combat has been omitted entirely from the rules system, encouraging players to engage more with the tone, characters, world, and story. The pre-generated characters for the Quick Start scenario do not have health points but the rules state that DMs should feel free to give players a Brush With Death, provided THEY TALK LIKE THIS. 

We are very excited to follow the progress of this game through its development and Kickstarter campaign. There is clearly so much love given to the source material and with this level of care and reverence it is bound to please both new and experienced Discworld fans. 

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