The Trading Card Game market place has never been more crowded. Every year more and more try to make a name for themselves in the table top world, but is there still room for improvement? Are there still mechanics and gimmicks left to tap?
Altered TCG from Equinox released its first wave of cards and starter decks last month and is already making small waves in the table top community with some unique play aspects and digital synergy. But does it have what it takes to shoulder its way into the room full of big names like Magic: The Gathering, Pokemon, and the One Piece Card Game?
Fantasy with Fathoms
Altered takes place in a brand new, colourful fantasy world that blends modernity with historical myths and legends. The lore set out on the official website is already showing impressive depth with plenty of room for growth in future releases. The central premise is around a cataclysmic event known in game as the Confluence, a magical storm that merged the imaginary world and ours. A few communities managed to weather this storm and have laid the foundations of a new civilisation in a land known as Asgartha. Once peace and prosperity was secured, humanity has stepped up to venture beyond the frontiers. The six leading factions, one of whom you will choose to play as, each chose a hero and their companion to lead an expedition into the Tumult, a remnant of the Confluence that mutates everything in its wake.
I could go on, but I do recommend taking time to read into this origin story as it makes the game feel very much alive and relevant.
With talk of peace and prosperity, heroes and adventure, you would think that there isn't much call for players to be facing each other in combat, and you would be correct. Altered has chosen to move away from the traditional dueling nature of TCGs and instead centers its game play around the concept of a race to explore the Tumult and the weird happenings within. Of course, there's always some space for some underhanded tactics and sportsmanlike competition (fans of screwing over your competition would do well to start with the Yzmir deck).
Fantasy with Feeling
There is already an emerging plethora of how-to-play videos up on YouTube so I won't go into full details of how the game works in this review (as a quick aside I will say that some of these videos make the game sound far more complicated that it is. I recommend the learn-by-playing approach with this one), so I will instead skip to my thoughts on the game itself. But in short, players use cards to support two different expeditions, with the aim of having them meet somewhere along the shared adventure track before their opponents'. Cards are played, discarded, reserved, played again, until eventually the surviving cards are compared in what could unfavourably be described as a Top Trumps stat-off.
Firstly, I would like to praise the artwork by Max Fiévé and Ting-Yun Yu. Whoever first described soccer as "the beautiful game" had never seen Altered and it shows. Each of the starter decks showcases a beautiful colour palette and pitch perfect theme. I guarantee that there will be a fair few beginners picking up the game just for the aesthetic alone of the Star Wars-esque Axiom, or the vibrant, punky Lyra decks. Sadly the one major flaw to the artwork covering these cards is also the start of the next interesting point to make. Each card carries a fairly prominent QR code ("Kids love QR codes" - ed.) which does draw the eye away from the stunning craft put into their design.
These QR codes are the primary way that Altered is trying to slide into the marketplace. Each card printed contains a unique code that, when scanned using the app, creates a digital copy of the card, which only you own, thus creating a digital collection accessible at any time. This app-based collection allows players to build new decks, buy new cards, sell and trade with only a few clicks. Plus for a relatively small fee physical copies of all your scanned cards can be ordered directly from the factory in a language of your choice.
Fantasy with Farsight
Needless to say, this is huge. This is a massive step away from the traditional economy of TCGs which tend to rely on manufactured scarcity to inflate prices to sometimes ridiculous proportions. By creating a system that allows a player to order an infinite number of even the rarest cards, Equinox have stuck two fingers up at the "pay to win" mechanic too often seen on our table tops. By creating a system of openness in this way, players can take their minds away from the value of cards, or protecting them in bullet proof coating, and focus on the strategy of the game itself. Dropped your super-rare Robin Hood Ordis card into a bowl of soup? Not to worry. Provided you scanned it into your digital collection, you can order another with the click of a button.
Of course, this will no doubt enrage people who take pride in owning thair black lotuses and one rings, but to be honest, they have their space. Altered is here for those of us who want an ultra-inclusive experience.
Now on to the game play itself and a small disclaimer. I am relatively new to the TCG world. Though I have played table top games for many years, I've traditionally given TCGs a wide birth because of the economy of constant consumption and growth they seem to engender. However, recently I was persuaded to try Disney's Lorcana by Ravensburger and I haven't looked back. I am in possession of far too many cards and am thoroughly engrossed in how different colour combinations create wildly different play styles. Therefore, as I am relatively new to this aspect of table top, I cannot make many comparisons to existing game mechanics.
As a newbie, I have fallen quickly in love with the game play loop of Altered. I enjoy how quickly it encourages players to cycle through cards much like a deck-building game. The tactile element of drawing, playing, discarding, drawing, satisfies some deep part of my psyche that gets bored very quickly. On the face of it, reading of how the game takes place over numerous phases, named for times of day and night, and how within these phases each player takes an amount of turns based on what they are able to afford, it all makes the game sound needlessly complicated. However, after two rounds we found ourselves settling comfortably into the cycle and respecting the game's natural rhythm.
Fantasy with Future
We have tried three different starter decks: Axiom, Lyra, and Yzmir. While in comparison to Lorcana it might feel like there is less option to create unique decks, as factions cannot be blended together, in actuality the factions behave so wildly different from each other I found myself feeling the character of each deck much faster that Lorcana, which I found took a few games to really understand how they wanted to be played.
We played a total of 4 games using the 3 different decks (I lost every time, but still enjoyed it... honest - ed.) and have already come to love how the Axiom deck thrives by swarming the field with robotic creatures, how the Yzimir deck is just plain cool and focuses on forcing its opponents to discard their hard-earned cards, how the Lyra deck throws caution to the wind and uses chance via dice rolling to encourage players to just "do it and be a legend". Each play style is entertaining and once the player gains a feel for how they should handle each deck, the experience becomes smooth and silk and ten times more enjoyable (more enjoyable than silk? - ed.).
The primary criticism I heave heard of Altered so far is that it doesn't do enough to make itself stand out in a very competitive field, and although I can see the game never quite meeting the lofty heights of MTG or Yu-Gi-Oh!, I believe it will create a strong and faithful fan base of people looking to move away from the some of the more impenetrable TCG characteristics.
I believe Altered is here to stay, and I look forward to seeing the game grow.