Friday, December 6, 2024

The Importance of Theme in Table Top Games

How important is theme in table top games? This is a question that arises a lot in board gaming communities and it always splits the party. There are those of us who feel that theme is only important in so far as they make the assets of the game look nice, and there are those who will excuse less exciting game mechanics in exchange for a captivating theme.

When we really get down to studying board games, we cannot escape the fact that they are largely just maths in motion. (I could excuse certain games from this sweeping generalisation, like dexterity based games for example, but then I get to thinking about trigonometry and how really everything can be reduced to mathematics and I start to spiral a bit.) Some games, namely the majority of Eurogames, are more obviously maths games with their theme-light, mechanics-heavy play style.

For those unaware of the different styles of board game, Eurogames are a very popular type of game that needn't be European or technically board games at all. However, they share a set of similar characteristics such as little to no combat, the earning of "victory points" to determine a winner, a theme that does not directly impact the gameplay, and very little chance or luck involved, to name a few. Some popular Eurogames that you might have heard of include Catan and Carcassone. 

Sat opposite from Eurogames is Ameritrash (which do not have to be American, or trash), which conversely favours highly developed themes, player conflict, and usually a high level of luck through dice rolls or drawn cards. Examples include Dune, Twilight Imperium, and Runewars. Interestingly, War Games tend to fill a classification of their own, despite the argument that many would fulfill the requirements of Ameritrash.

Across these different game styles we see a significant difference in terms of how important the theme is to the overall enjoyment of a game. Arguably, a fan of Eurogames would enjoy Puerto Rico just as much as Power Grid even if they have no particular interest in the organisation of national power supply networks, or the antics of colonial island governors. Whereas someone who has little interest in the socio-economic and military politics of Arrakis is probably not going to enjoy an hours-long game of Dune: Imperium.

So what really is the question when someone asks how important theme is to games or gamers? Realistically speaking, the answer lies in the games themselves. The key difference is how the theme impacts the game, and this will always become a matter of how well an Ameritrash game sticks the landing. Games like Horrified have become fan favourites because of how well Ravensburger have incorporated their various themes into the game experience. The theme compliments and builds on the mechanics. Whereas a game such as Firefly: Shiny Dice feels like the theme is battling against a game that wanted to be something else. 

Of course there will always be gamers who will see theme as something that threatens to get in the way of mechanics, and who are we to yuck their yums?

Personally, my real love is with games that allow for storytelling. This spans both Eurogames and Ameritrash, but more often than not is enabled by a strong theme and a significant role of chance in the game. I find that sitting around a game of Colt Express provides a rich storytelling experience that I crave and is responsible for some of the more memorable gaming moments. A game with a theme that feels merely cosmetic, such as Sushi Go, while entertaining, I find won't offer the same level of storytelling opportunity. 

There is obviously no answer to the question posed at the top of this post, but a key belief of Hand Limit is that there are table top games out there right now for everyone no matter what their tastes and interests are. Questions such as this are enjoyable because they help us appreciate what a diverse and expansive hobby table top gaming has become.

So, I ask you know, how important to you is theme in table top games?

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